Thinking about Video Games (eBook)

by (Author)

  • 82,151 Words
  • 268 Pages

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.

The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly.


  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
:
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
:
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
  • 0
    0
  • 1
    1
  • 2
    2
  • 3
    3
  • 4
    4
  • 5
    5
  • 6
    6
  • 7
    7
  • 8
    8
  • 9
    9
Average Reading Time Login to Personalize

Thinking about Video Games

No reviews were found. Please log in to write a review if you've read this book.

Item added to cart

9780253017185 bookshelf
Thinking about Video G...
$24.99
QTY: 1

9780253017185 bookshelf

Write a Review for Thinking about Video Games: Interviews with the Experts

by David S. Heineman

Average Rating:
×

Thinking about Video Games has been added

Thinking about Video Games has been added to your wish list.

Ok